About This Game SPLIT BULLET is a game all about 'splitting up' a massive crowd of enemies—yes, those polygons—crawling towards you. Don't let 'em get you and survive as long as you can, by using your instincts and weapons.Features:Minimalistic game designInsane amount of enemies coming out from all sidesMassive amount of bullets splitting around everywhereVarious weapons to choose from, and multiple stages for you to tackleTest your limit in Endless Mode! 7aa9394dea Title: SPLIT BULLETGenre: Action, Casual, IndieDeveloper:IndigoBlue Game StudioPublisher:PsychoFlux EntertainmentRelease Date: 31 Oct, 2016 SPLIT BULLET Addons This is way too stupid.. The difficulty comes from flooding the screen with unnecessary effects.A single enemy type is responsible for 90% of your deaths.I found use in only one other weapon besides the first one.The enemy death sound seems like a badly recorded baloon popping and sometimes plays delayed, detached from the visual efffect. Cannot turn sound effects off because audio cues are important imo.. This is the grid bug level of Tron....but you can't move.. hard but you keep playing - just 1 more.... I will leave this review, only because there is something wrong with this game right now.I have beaten first 2 challenges with 100% when i bought this game and now i tried this game again, i noticed something, all challenges are somehow broken and you can't beat them, you fail everytime even though you don't get hit and it always end with 90.00%. You can play 1 minute or 2 minutes, always 90.00% and score get stuck at 1000 points, you can see it when it flashes over 1000 but right away goes back to 1000.Pls fix this, i like this game and i would like to be able to play it.. Its a good game all together. Real simple. What I'd really like as an addion would be tutorials cause Midway gameplay, I kept dying for no reason and I still don't understand why.Otherwise, Its a good arcade game and certainly worth the money. I would not recommend this game. I like mindless shooters, but this one takes it a bit too far. The tutorial is nice and simple, sure, but it's nothing like the rest of the game. Even on the first level, I found myself wondering what the heck killed me, leaving me unable to form any kind of strategy as to how to better manage my time with each target. A lot of the targets have fancy visuals with them, and sometimes it means something and seems to kill you, and sometimes it doesn't. It seems very inconsistent and dependent on the target. Another complaint I would have is that the time you need to spend to get a power up seems very arbitrary, with only the score counter and the level's progress bar to tell you how long it's been since you started the level. However, since there's so much stuff on screen at any given time (and said stuff requires quite a bit of fire to take down) that you really can't take your eyes off the playing field for a moment.Lastly there's the UI and controls. The inclusion of a big clickable pause button makes me think of a mobile game, but the game seems more suited to being played with a controller, so the button taking up unnecessary screen real estate seems completely unneccessary. The controls themselves could use some tweaking. Most people are probably playing with an Xbox or PS3\/4 controller, and the need to keep the left\/right bunper squeezed to fire and then the triggers being used to toggle weapons is really weird. It would be much better if there was an option in the menus to turn on an "always fire" option (or inverse fire a la bullet hell games) but no such luck.Overall, this game could be much better, but as it is? Avoid.
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